	GIMME FIVE -by ROmeoBOT
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 Packed size: 2.23 Mb  Unpacked size: 2.23 Mb 

 This is a green/water map with five islands. Even if it is 
rather small [8x9] it is all right for four or five players. 
 Beacuse everyone starts on separate islands, you will
have the time to build a defence before the enemy attacks you.

 The fifth player on the island in the middle will get a hard time,
but he has a little more metal to start with. I put some corpses
and wreckages both on land and in the water to help with the metal.
 There are underwater metal deposits too so this map works best with
TACC 3.0 or higher.  

 Meteors falls down on this map (i marked it with an [M] )    \   
but they are very scattered and does not make much damage,  /  *  /
but occationally they wipe out a metal extractor or two.   *     *

 There is a steamvent on each one of the five islands, but winds
and tides are weak. There is some small islands too with metal
deposits on. The forests are not big but there are some trees.  

 Gametips: Mostly seabattles here. Amphibius kbots and tanks
are very useful too. Hoovercrafts are ok. Dont forget to repair
the metal extractors that has been damaged by meteors.

 The map is made using Cavedogs TAE 1.0 which is on the Core
Contingency CD. 

 Mail me if you have any comments:
 
	romeobot@algonet.se
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